Average adult size: Average, large, or very large (5-7ft)

Average body type/s: Any, except for being bony/delicate

Limb length: Long

Tail: Ranges from short (15-30cm) to long (60-100cm), narrow (1-4cm), hair exclusively on tip. Great agility and is prehensile. Has mediocre strength. Tip is a little rounded. Their long, narrow tails help them balance.

Ears: Very wide and long, they come to a pointed tip and are fully mobile. This is to help them keep cool. The ears can be flopped down to retain warmth or keep out foreign materials.

Eyesight: Excellent; between 2-3km!

Smell: Limited

Taste: Good

Touch: Mediocre

Skin type: Semi-dry to very dry; often rough and scratchy. Capable of harmlessly absorbing and processing huge amounts of UV.

Teeth: Sharp with some blunt edges

Respiratory system: Lungs

Body temp: Cold, cool to the touch. In hot environments this works to their advantage, but when they're in cold environments they have to rug right up.

Body hair: Sparse to moderate, and thin

Keratin: Claws

Agility: Outstanding, extremely swift and dextrous

Endurance: Mediocre, work to rest ratio is 1:1.

Strength: Strong, can carry heavy objects with one arm

Constitution: Mediocre, occasionally get sick

Lifespan: Medium to long, between 80-130 years

Diet: Mostly carnivore, but can eat plants (3:1 ratio of meat to plants)

Sleep: Low, 3-6 hours a day. Generally tend to be fully nocturnal and sleep during the day, as they are kept warm by the sun; at night it gets cold and they can have trouble staying warm if they're not moving around.

Reproductive system: Mammal.

Reproductive ability: Can't produce children with mirelops and sealops.

Additional features: Long eyelashes that help them keep out dust and sand. They also have large feet to help them navigate unstable territories.


Average parentage/upbringing: Single parent.

Average child rate: Single child.

Average familial bond: Distant, fairly strong boundaries and less emotion; family name is not relevant for most situations.

Average pathway of new adults:  Generally travel alone and/or move away from their family and community, returning only for important events.

Average generational tradition: Family separates once all children are adults

Closeness of extended family: Very distant; rarely or never see extended family, no connection

Family power dynamic: One parent has the most power.

Family values and traditions: Strict discipline and success, skill, practice, academia, knowledge; physical prowess and strength, output ability, expertise in trades

Community values and traditions: Strict discipline and success, skill, practice, academia, knowledge; secrecy and stealth, guarding the family's privacy, keeping traditional artifacts/places/people safe. Sunlops like to be great at things, and they like to keep the knowledge of it secret. They're not the type to show off, but in the right environment they thoroughly enjoy being recognized for their efforts and successes.

Average community population: Small, 50-100

Average community closeness: Very individual, it's fine to talk to your neighbor but generally not expected of you

Family variation within community: Moderate variation, a lot of people have the same family structure but a fair amount don't

Community response to travelers: In the middle, not prepared for travelers but not particularly suspicious of them, trade is normal

Home permanence: Semi-nomadic with different places every few months; this depends on the season and how the weather is. Some people choose to be completely nomadic.

Community relations: Less involved, community meetings are rarely held and only in emergencies/major events

World relations: Less involved, attends only major and obligatory meetings, no celebrations. Generally if there is an important event happening on a national or global scale, sunlops from a lot of different communities will turn up and share all information unbiased among themselves, then dedicate to themselves varying different areas to spread the news to so that information is spread fairly and quickly.

Naming conventions: Single, permanent name that tends to be consonant-heavy. Sunlops have their name given to them at birth by their parent, and it sticks with them for their whole life, though it doesn't usually mean much to people. 

Reproduction: All pleasure, no business; sex is a leisure activity and children are just a byproduct

Drugs/alcohol: Moderate usage, non-issue.

Religious groups: No cultural religion; beliefs are formed based on where a sunlop grows up, what their parent believes, and the results of their own lived experiences

Religious importance in culture: Not a primary part of the culture and usually not super important.

Religious practice in community: Strictly individual, entirely personal practice


Main habitat: Desert

Secondary habitats: Savanna, temperate grassland, tropical rainforest

General:  They like it where it's hot and dry.

Flora: Cacti, desert ironwood, tumbleweed, fairy dusters, ocotillo, velvet mesquite, brittle bush, joshua tree, palo verde

Fauna: Bobcat, desert toads, antelope, thorny devil, desert bighorn sheep, coyote, pygmy owl, chinchilla, rattlesnakes, kangaroo rats, desert tortoise, javelina, puma

Daily Life

Favourite food styles: Salty, sweet, spicy, sour

Favourite meal types: Protein and root based with a special preference for smoked/raw foods

Food sensitivity: Middling, no specific allergies or food preferences

Housing materials: Small and sparse clay cottages with occasional huts/earthen shelters, while some sunlops choose to have no permanent shelter at all. Very often partially set into the earth for better insulation. Gothic in style, with high arched ceilings, great arched doors (only in large buildings), spires and square towers, some circular windows. Stained glass is very often used.

Agriculture: Little agriculture, heavily trade reliant. You'll find some sunlop communities with farms and complex, permanent agriculture, but generally dusklops prefer to gather and prepare large amounts of flora, fauna and items then trade them very frequently for whatever they need at the time.

Main trades: Herbs and medicines, plants and roots, meat and animal-based food items, metal and rock-based weaponry, raw materials, insects and bugs, animals and pet items, hygiene and perfume, charmed and cursed items.

Metal and mineral-based items and weaponry are a big export, as are herbs and medicines; it's known that the potency of sunlop medicines is enormous, and a lot of sunlops end up being healer types.

Clothing tendency: Little rules, everything but below waist nudity is fine

Clothing styles: Loose and practical/environmental. They like to wear clothes that are light and breathable as their first layer, and thick, sturdy layers on top. Geometric patterns and swirls are incredibly popular, though detail and decoration are not typically first choice; usually it's just choosing colours and going on your way. Things tend to be symmetrical and simple.

Accessories: Rare, but when worn they're decorative and/or religious. This depends on the lop.

Popular arts: Instrumental arts, dance, and magic. Dance is massive and is considered a deeply essential thing to do; sunlops love to dance and move their bodies to express their feelings and wishes.

Favoured leisure activities: Concerts, street musicians, instrumentalists; musicals, plays, theatre; dance, acrobatics, body performance; juggling, balancing acts, tightrope; playing with animals, watching them; crafting pots and ornaments; history and art, museums; knowledge pursuits, reading, academia

Curation: Medicine and healing abilities.